Closed jkohjk closed 10 years ago
One of the major features of this AI algorithm is that it uses 64-bit integers to represent the entire board. However, this means that you can only store a maximum of 16 4-bit tiles in a single board. Removing the hard-coded board size means replacing this efficient implementation with a more generic, but potentially less performant board representation.
Additionally, the hard-coded size limit (of 4x4) is also used to cache board updates and scoring (by indexing each row into a table, rather than recomputing the game rules each time). Neither of these will be cacheable if the size is unrestricted.
Therefore, to allow a variable board size for this implementation would eliminate most of its optimizations, and basically require a complete rewrite.
Would it be possible to setup a constant which defines the board size instead of hardcoding it into the places that uses it?
I was looking into modifying your AI to be able to work on this http://cyberzhg.github.io/2048/ but I wasn't sure which numbers are linked to the board size and which are not.
Thanks