Open diasssavio opened 2 months ago
One should implement the car hitbox physics with ball & arena.
Initially, we can ignore the constant changing inputs (acceleration, direction) and interactions with other cars. Focusing solely on the physics through the fixed timestep.
One should implement the car hitbox physics with ball & arena.
Initially, we can ignore the constant changing inputs (acceleration, direction) and interactions with other cars. Focusing solely on the physics through the fixed timestep.