Open nofaceinbook opened 4 years ago
For the moment there would be a specific command to calculate normal vectors. But actually it would be better to always calculate except a command is used to not calculate vertex normals or even set them to specific values inside of polygon coordinates.
Option to set different vertex normals for faces if not wanting shadows from big changes in steepness. Option to create bevel at edges where steep cuts are (refer to bevel at blender) Option to set vertex normals to a pre-defined value inside a polygon or at a line
The current version does not update normal vectors. This should be done in case raster is not used for the elevation of vertices. This could lead to non correct shadings and smoothing.