Open DalekPierce opened 6 months ago
Name this post something besides Bug:
Name this post something besides Bug:
Bug:
Name this post something besides Bug:
My bad, first time poster on Github.
That's alright. Do you have a log file you could share?
That's alright. Do you have a log file you could share?
Unfortunately, no, just the JSON file that I was working with, since there isn't any crashes. I'll include the actual file I was working on, from my resourcepack. And while I'm not totally sure, I think there may be an issue with playing custom Minecraft music with mobbattlemusic. When the aggressive combat track appeared while I was fighting mobs, the other music I've added as part of a normal music resourcepack disappeared and didn't seem to return. This could just be a fluke/just me though.
I’ll take a look at that pack. Also, background music can take a while to come back on. I’ll have to test it to make sure it does though, so thanks for bringing it to my attention.
I’ll take a look at that pack. Also, background music can take a while to come back on. I’ll have to test it to make sure it does though, so thanks for bringing it to my attention.
I've been able to fix the problem with the background music by using a mod called Constant Music. It helps to load back normal music after the mobbattlemusic ends; highly recommend it.
The reason why your pack is not working is because you don't have a pack.mcmeta file, and the folders aren't properly organized. The folder mobbattlemusic
needs to be in another folder called assets
, so something like assets/mobbattlemusic
For the pack.mcmeta, create a new file outside the assets
folder and include something like this inside of it:
{
"pack": {
"pack_format": 26,
"description": "Example description"
}
}
Let me know if this works or not
Mod Version
1.20.1-1.1.1.2
Mod Loader
Forge
Mod Loader Version
47.2.20
Describe the bug
I've been attempting to include new soundtracks to play randomly for the aggressive mobs, but it does not appear to be working. Currently it is only playing aggro_track2, and won't include aggro_track in the loop. I'll include my current .json file below. I'm attempting to add around 3 aggressive tracks, but I'm testing it by adding an extra one at the moment. My hope is to try and have the aggressive tracks play randomly, but as mentioned, it is not working and only playing the second one.
Steps to Reproduce
Sounds.json file:
{ "non_aggro_track": { "category": "records", "sounds": [ { "name": "mobbattlemusic:non_aggro_track", "stream": true, "volume": 0.6 }, { "name": "mobbattlemusic:non_aggro_track2", "stream": true, "volume": 0.6 } ] }, "aggro_track": { "category": "records", "sounds": [ { "name": "mobbattlemusic:aggro_track", "stream": true, "volume": 0.6 }, { "name": "mobbattlemusic:aggro_track2", "stream": true, "volume": 0.6 } ] }, "player_track": { "category": "records", "sounds": [ { "name": "mobbattlemusic:player_track", "stream": true, "volume": 0.6 } ] } }
Crash Reports/Logs
No response
Is OptiFine installed?
Screenhots
No response
Mod List
N/A