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OmniToon
[WIP] ToonTown AI - Python Plays ToonTown
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Add bonus damage for knockback and combo ToonAttacks
#102
nosas
opened
6 months ago
2
Handle special case: Multi-targeted Trap
#101
nosas
closed
6 months ago
2
Refactor Battle
#100
nosas
opened
7 months ago
0
Test the GitHub Actions workflow
#99
nosas
opened
1 year ago
2
Suggested data granularity for AI strategies
#98
nosas
closed
7 months ago
1
Remove hard-coded Factory method calls and (most) direct class instiations
#97
nosas
closed
1 year ago
1
Package restructure: Separate core, battle, gag, movement, fishing functionality
#96
nosas
closed
1 year ago
0
Separate core, battle, movement, fishing functionality
#95
nosas
closed
1 year ago
0
Implement `BattleToon.choose_attack(BattleCog)`
#94
nosas
closed
7 months ago
1
Implement BattleToon functionality, ToonAttack rewards, and RewardCalculator
#93
nosas
closed
3 years ago
0
Write tests for BattleToons selecting Attacks against BattleCogs
#92
nosas
closed
3 years ago
0
Implement BattleToon functionality
#91
nosas
closed
3 years ago
2
Update docstrings within Toon, Inventory, Gag, Gags classes
#90
nosas
closed
3 years ago
0
Write improved tests for Toon, Inventory, Gag, Gags classes
#89
nosas
closed
3 years ago
1
Huge oop, design pattern refactoring
#88
nosas
closed
3 years ago
0
Create Battle subclass for Entity (Toon, Cog)
#87
nosas
closed
3 years ago
1
Refactor classes into dataclasses
#86
nosas
closed
3 years ago
1
Implement Toon strategies (strategy design pattern)
#85
nosas
closed
3 years ago
1
Implement Toon States
#84
nosas
closed
7 months ago
1
Improve Toon attack selection
#83
nosas
closed
3 years ago
2
Implement manual Toon attacks for debugging and Gag-specific testing
#82
nosas
closed
7 months ago
2
Write tests to verify Toon's add_exp and level_up_gag functions
#81
nosas
opened
3 years ago
0
Write tests to verify Battle rewards are added to the Toon's EXPs
#80
nosas
opened
3 years ago
0
Create ToonAttackEvent class to create snapshot of a Toon's attack, target, and reward
#79
nosas
closed
7 months ago
2
Create tests for functions in CogGlobals.py
#78
nosas
closed
3 years ago
0
Verify attack_choices argument is valid in `pick_cog_attack`
#77
nosas
closed
7 months ago
1
Create test for using `get_cog_vitals` against level 12 Cogs
#76
nosas
opened
3 years ago
1
Can't generate random-leveled using get_cog_vitals function
#75
nosas
closed
3 years ago
0
Create tests for the following multi-targeted attack scenarios
#74
nosas
closed
7 months ago
1
Write tests for level 7 Toon Attacks
#73
nosas
closed
7 months ago
1
Multiple Toons luring the same trapped Cog causes the Cog to activate the Trap and get lured again
#72
nosas
closed
3 years ago
0
Mutiple Toons can attack the same Cog with Trap if the Cog is already trapped
#71
nosas
closed
3 years ago
1
Toons receive excessive EXP when using multi-targeted Gags
#70
nosas
closed
3 years ago
0
Trap can be chosen and used against a Lured Cog
#69
nosas
closed
3 years ago
3
Add docstring to `cog_yesman` pytest fixture
#68
nosas
closed
3 years ago
0
Rename `hp` in Cog.attacks dict to `damage`
#67
nosas
closed
3 years ago
0
Write tests to verify multi-target Cog/Toon attack objects
#66
nosas
closed
3 years ago
0
Write docstring for Gag
#65
nosas
closed
3 years ago
0
Create Attack base class for all Toon and Cog attacks
#64
nosas
closed
3 years ago
0
New Toon can't be added to Battle if there were previously 4 Toons in the battle and 1+ Toons were defeated
#63
nosas
closed
7 months ago
1
Implement Lure functionality and multi-Entity Battles
#62
nosas
closed
3 years ago
0
Create tests for multi-Entity battles
#61
nosas
closed
3 years ago
0
Implement `force_miss()` for Entity's `do_attack()`
#60
nosas
closed
3 years ago
1
Implement functionality for Multi-Targeted attacks in BattleState.py
#59
nosas
closed
3 years ago
1
Create `Attack` base class for all Toon and Cog attacks
#58
nosas
closed
3 years ago
2
Prevent Cog from being Lured when already Lured
#57
nosas
closed
3 years ago
0
Implement `overdefeat` : Multiple Toons attack same Cog w/ Gags of the same Track
#56
nosas
closed
3 years ago
0
Prevent defeated Toon from attacking
#55
nosas
closed
3 years ago
0
Change Entity's `is_defeated()` method to a propety
#54
nosas
closed
3 years ago
1
Implement specific returns for `do_attack()`, e.g. Missed/Skipped/Hit
#53
nosas
closed
7 months ago
1
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