There are suggestions in CocoaLumberjack.h: Define your LOG_LEVEL_DEF to a different variable/function than ddLogLevel.
/**
* Welcome to CocoaLumberjack!
*
* The project page has a wealth of documentation if you have any questions.
* https://github.com/CocoaLumberjack/CocoaLumberjack
*
* If you're new to the project you may wish to read "Getting Started" at:
* Documentation/GettingStarted.md
*
* Otherwise, here is a quick refresher.
* There are three steps to using the macros:
*
* Step 1:
* Import the header in your implementation or prefix file:
*
* #import <CocoaLumberjack/CocoaLumberjack.h>
*
* Step 2:
* Define your logging level in your implementation file:
*
* // Log levels: off, error, warn, info, verbose
* static const DDLogLevel ddLogLevel = DDLogLevelVerbose;
*
* Step 2 [3rd party frameworks]:
*
* Define your LOG_LEVEL_DEF to a different variable/function than ddLogLevel:
*
* // #undef LOG_LEVEL_DEF // Undefine first only if needed
* #define LOG_LEVEL_DEF myLibLogLevel
*
* Define your logging level in your implementation file:
*
* // Log levels: off, error, warn, info, verbose
* static const DDLogLevel myLibLogLevel = DDLogLevelVerbose;
*
* Step 3:
* Replace your NSLog statements with DDLog statements according to the severity of the message.
*
* NSLog(@"Fatal error, no dohickey found!"); -> DDLogError(@"Fatal error, no dohickey found!");
*
* DDLog works exactly the same as NSLog.
* This means you can pass it multiple variables just like NSLog.
**/
There are suggestions in CocoaLumberjack.h: Define your LOG_LEVEL_DEF to a different variable/function than ddLogLevel.