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Quick Play makes a lot of decisions that I don't want it to make #42

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Enable Quick Play

What is the expected output? What do you see instead?
I expect to be able to make my own decisions in non-obvious scenarios.  
Instead, Quick Play chooses something for me.

What version of the product are you using? On what operating system?
1.9.b6

Please provide any additional information below.

I'm not sure if this is a bug or a feature.  Maybe the whole point of quick 
play is that it makes these decisions for you.  If that's the case, this issue 
can be closed.  I just found that a lot of cards did things that I didn't want 
them to do.  Here's a sampling of some of them, starting with the ones most 
likely to need a change.

Forge/Remake/Apprentice/Etc -- Remodel and Expand have already been set not to 
autoplay (issue 6, issue 15), so it makes sense that these wouldn't either, 
since they all give a variable benefit based on the cost of the trashed card(s).

Minion -- I have no idea how QP decides which thing to do.  It has discarded my 
amazing hand which contained, among other things, more Minions.  It has also 
given me +2 coin when the rest of my hand was more or less garbage.

Native Village -- Give me back my cards!  Pretty please?  (The only time this 
is a mostly obvious decision is when there are no cards on the Native Village 
mat.  In my testing game, it was maddening to watch more and more good cards 
pile where I couldn't get to them.)

Pawn -- I don't know how QP decides what to do with this card either, and the 
choices often don't make sense.  For example, sometimes QP chooses +1 Action 
when I have no other action cards.  It also does not seem possible to choose +1 
Buy.

Discarding in general -- It seems like QP will always choose to discard 
Curse/Copper/victory point cards before discarding anything else such as extra 
actions or potions.  This is often not the best decision.

Chapel --  The QP version of this card seems to be "trash all curses, coppers, 
and estates from your hand".  Sometimes I don't want to trash all the copper in 
my hand.  Sometimes I want to trash other cards (e.g. Potion, Sea Hag, cards 
someone gave me with Swindler/Ambassador/Masquerade, etc).

Torturer -- This card features all of the problems involved with discarding in 
general.  In addition, QP makes a lot of questionable decisions about when to 
discard and when to take the curse.

Mining Village -- This has already been reported in issue 30, but I have also 
seen QP trash a Mining Village when I didn't really want to do so.

Grand Market -- QP will always play all the copper from your hand, which can be 
unwanted when Grand Market is available.

Original issue reported on code.google.com by August.D...@gmail.com on 27 Oct 2011 at 2:45

GoogleCodeExporter commented 9 years ago
Perhaps we could have various granular quick play options that can be 
individually enabled or disabled, such as:
1. Auto Pick Treasure (this is why I use Quick Play, so I don't have to click 
every treasure every turn).
2. Auto Trash
3. Auto Discard
4. Auto Buy

Original comment by zachcar...@gmail.com on 27 Oct 2011 at 8:32

GoogleCodeExporter commented 9 years ago
My intent with the feature was to allow quick games, giving up some smart plays 
for sheer speed. I knew the gameplay would be different -- something along the 
lines of speed chess vs. real chess. 

But even though that was my original intent, if others feel that the feature 
should be something different, I don't mind changing it (especially with the 
detailed feedback that has been given so far, since I am just an average 
Dominion player).

I agree with the levels, or granular idea for the long term. For the short 
term, which of these suggestions be added?

Original comment by fatmonkeysmile@gmail.com on 31 Oct 2011 at 6:32

GoogleCodeExporter commented 9 years ago
"Auto Pick Treasure" is a feature I would like to see by itself.   If I could 
enable that feature only, I would disable Quick Play.   Then through more 
testing I could perhaps identify and suggest other individual options to speed 
up play.

Thanks!

Original comment by zachcar...@gmail.com on 31 Oct 2011 at 4:40

GoogleCodeExporter commented 9 years ago
Looks like "Auto Pick Treasure" is already requested in issue #32

Original comment by zachcar...@gmail.com on 31 Oct 2011 at 4:42

GoogleCodeExporter commented 9 years ago
I like the suggestion of more granular quick play options.  The most beneficial 
of these to implement, in terms of time saved, is definitely the Auto Pick 
Treasure option.

Here are some other gameplay decisions that can be autoplayed.  Personally, I 
don't know that I'd ever want to play with any of these turned on, but they 
would definitely save time.

1) Trash one or more cards (Chapel, Trade Route, Trading Post).
- The way this is implemented now seems fine.

2) Discard one or more cards (Militia, Warehouse, Young Witch).
- The way this is implemented now seems fine.

3) Trash or discard one or more cards for an effect based on the cards trashed 
(Apprentice, Cellar, Forge, Remodel)
- I don't think Autoplay should handle this case.

4) Gain/Buy a card (Workshop)
- I don't think Autoplay should ever handle this case.  Once you start 
automatically deciding which cards to gain, you might as well be writing a bot.

5) Cards with multiple modes (Pawn, Steward, Trusted Steed)
- I don't think Autoplay should ever handle this case.

6) Deciding whether to play an Action card
- Action cards that do not have multiple modes and do not cause the player to 
trash or discard any cards can be autoplayed.  If the player has any Action 
cards that give +1 action (or +2), autoplay them first.  Next, if the player 
has a number of Action cards less than or equal to their available number of 
actions, play those Action cards.  When playing Action cards, first play any 
cards that cause the player to draw more cards. 

7) Deciding whether to use a reaction
- As stated in issue 48, reactions should be optional.  For the most part, 
though, an option to autoplay reactions would be fine.

Original comment by August.D...@gmail.com on 31 Oct 2011 at 7:23

GoogleCodeExporter commented 9 years ago
I've moved this over to a wiki page to keep the discussion/notes around 
QuickPlay in one place

Original comment by fatmonkeysmile@gmail.com on 11 Nov 2011 at 5:30

GoogleCodeExporter commented 9 years ago
Issue 70 has been merged into this issue.

Original comment by August.D...@gmail.com on 12 Nov 2011 at 4:18