This PR fixes crashes when attempting to render shadows in mirror sectors, and improves the overall robustness for testing fake floors below the object casting a shadow. I've tested this with Bloodlines E1M1's fake floor, and Blood E2M5's fake floor in the house lobby.
The below pic would crash with the currently released build, this has since been fixed.
This PR fixes crashes when attempting to render shadows in mirror sectors, and improves the overall robustness for testing fake floors below the object casting a shadow. I've tested this with Bloodlines E1M1's fake floor, and Blood E2M5's fake floor in the house lobby.
The below pic would crash with the currently released build, this has since been fixed.