The sdf_renderer.py example from the README.md is currently broken,
seems like the app is outdated compared to the training example in main.py.
In particular, Renderer() requires a tracer arg (and missing from lib.tracer import * at the top, so SphereTracer can be constructed).
There are other issues beyond that (Renderer.eval() is called, but the class is not a torch module).
I'd use the C++ renderer, but I'm looking for a non default setting (3 LODs) which is not currently supported by the real time renderer as far as I understand.
Are there any workarounds or easy fixes around that?
The
sdf_renderer.py
example from the README.md is currently broken, seems like the app is outdated compared to the training example inmain.py
.In particular,
Renderer()
requires atracer
arg (and missingfrom lib.tracer import *
at the top, so SphereTracer can be constructed).There are other issues beyond that (
Renderer.eval()
is called, but the class is not a torch module).I'd use the C++ renderer, but I'm looking for a non default setting (3 LODs) which is not currently supported by the real time renderer as far as I understand.
Are there any workarounds or easy fixes around that?
Thanks in advance!