NWNX_Player_PossessCreature(), third param bMindImmune's value doesn't seem to doing anything. Setting it to FALSE still makes the possessor mind immune. When a creature is possessed and then it's unpossessed, the possessor is also left with a mind immunity effect that can't be found with regular effect loop. Even NWNX_Effect_GetTrueEffect() fails to find it.
NWNX_Player_PossessCreature()
, third parambMindImmune
's value doesn't seem to doing anything. Setting it to FALSE still makes the possessor mind immune. When a creature is possessed and then it's unpossessed, the possessor is also left with a mind immunity effect that can't be found with regular effect loop. Even NWNX_Effect_GetTrueEffect() fails to find it.