This is a Three.js loader module for handling OGC 3D Tiles, created by Cesium. It currently supports the two main formats, Batched 3D Model (b3dm) - based on glTF Point cloud.
In my usecase I needed access to the current transformation matrix (threeMat) because I was animating a 3d-model along a given path. The coordinates of the model were given in a local coordinate system. On every animation frame I would transform the local coordinates to be displayed on the 3dtiles. Now since I adjust the 3dtiles transformation periodically I need a way to read the current transformation back from the ties runtime, so that I can apply it to the coordinates of the 3d-model.
Hello again :-)
In my usecase I needed access to the current transformation matrix (threeMat) because I was animating a 3d-model along a given path. The coordinates of the model were given in a local coordinate system. On every animation frame I would transform the local coordinates to be displayed on the 3dtiles. Now since I adjust the 3dtiles transformation periodically I need a way to read the current transformation back from the ties runtime, so that I can apply it to the coordinates of the 3d-model.
Best regards Tobias