nzp-team / nzportable

Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
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Misc_Model Animations #996

Open Revnova opened 1 week ago

Revnova commented 1 week ago

Describe the bug misc_model doesn't animate when you set a first_frame and last_frame. in fact it just makes the model disappear entirely.

To Reproduce Steps to reproduce the behavior:

  1. create a new map where you have enough space for you(the player) and the model can fit in.
  2. place a misc_model with a model that can be animated.
  3. set a first_frame and final_frame in where the model is animated
  4. compile map and open it in NZP.
  5. notice that the model doesn't show/run an animation

Expected behavior

setting a first/last frame should not hide the model. it should run an animation.

Screenshots/Footage

Footage of it working in Quake

https://github.com/user-attachments/assets/7a8ceb27-4fce-4c7d-855e-80eaaa9e7200

settings in TB image

image of it in NZP image settings in TB image

Affected Platforms

FTE did not test on other platforms

MotoLegacy commented 1 week ago

Please provide the map file and model for testing.

Revnova commented 1 week ago

Please provide the map file and model for testing.

for both games or just nzp's?

MotoLegacy commented 1 week ago

Just NZP, assuming the ents are identical. thanks

Revnova commented 1 week ago

Animation-Testing.zip (edited. forgot the model)