Closed SimonPrins closed 6 years ago
Ok, I got it. It's not exactly a bug in the code but default response queue buffer size in config file was set too low. In situation when you send so many request in a loop the chances that buffer will overflow are very high. I increased default buffer size and that should solve this issue.
Thank you for detecting and reporting this problem.
I have modified the 'Play the game' example to keep running the game and request an observation for each frame. After running for about 45 seconds the game crashes with the following exception:
There is a lot longer stack trace which I didn't add because I don't think it adds much more clarity. If necessary I can add it as well.
This is my code: