Closed oevseev closed 4 years ago
Seems like the reason for this segfault was that no map was specified when starting the server.
When ran as docker run cstrike-server +map de_dust2
, the server crashes for just one time. Afterwards it restarts itself and works perfectly.
The first crash should be fixed in 1e2df767d55e00c1f83a0a81ca733c8596b5f245. With the default map specified, the server runs perfectly fine and doesn't crash anymore.
The server crashes when someone tries to connect to it.
stdout
``` Auto-restarting the server on crash Console initialized. Using breakpad crash handler Setting breakpad minidump AppID = 10 Forcing breakpad minidump interfaces to load dlopen failed trying to load: /home/steam/.steam/sdk32/steamclient.so with error: /home/steam/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 15:16:04 Jul 24 2019 (8308) STEAM Auth Server Server IP address 172.17.0.2:27015 Metamod version 1.21.1-am Copyright (c) 2001-2013 Will Daydebug.log
``` ---------------------------------------------- CRASH: Sat Apr 25 20:09:18 UTC 2020 Start Line: ./hlds_linux -game cstrike [New LWP 9] [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/i386-linux-gnu/libthread_db.so.1". Core was generated by `./hlds_linux -game cstrike'. Program terminated with signal SIGSEGV, Segmentation fault. #0 0xf76f8078 in CSteam3Server::BSecure (this=Tested on a local Ubuntu 18.04 machine (
5.3.0-46-generic
) with Docker 19.03.8 installed.