offa / plug

Software for Fender Mustang Amps.
GNU General Public License v3.0
54 stars 20 forks source link

"Invalid amp id: 0" on Mustang I V2 #6

Closed offa closed 1 year ago

offa commented 3 years ago

3 / https://github.com/offa/plug/issues/3#issuecomment-877725723

/cc @Odzinic

offa commented 3 years ago

@Odzinic did you record the data with the full plug executable or the test one?

Odzinic commented 3 years ago

That was run using the full executable since I ran it on my system that has a display.

offa commented 3 years ago

Can you build and test with the minimal executable (https://github.com/offa/plug/issues/3#issuecomment-881531520)? It just connects to the amp and loads the stored data.

I'm not sure if it's really necessary, but better flush the output by changing these two lines:

test/integration/Main.cpp (40):

std::cout << "---\n\n";

to

std::cout << "---\n" << std::endl;

src/com/Mustang.cpp (47):

std::cout << "\n--------------------\n";

to

std::cout << "\n--------------------" << std::endl;
Odzinic commented 3 years ago

Definitely. I changed those two lines and ran the test executable and got the following log: plug_debug.txt. Looks like we got a new amp id in the error this time.

offa commented 3 years ago

Thanks, that's interesting. Do you get the same id on each run or does it change?

Odzinic commented 3 years ago

Yes. I just tested it about 10 times with unplugging the usb and restarting the amp and I received ERROR: Invalid amp id: 32 every time. Even changing the selected amp setting didn't change the id.

offa commented 3 years ago

That's interesting, especially since the plug executable receives 0 id's instead.

offa commented 3 years ago

I have updated the branch for a more readable formatting and preset data only. There should be 7 packets, 64 Bytes each. The 2nd packet contains the amp info, where the first byte of line 3 is the amp id.

Odzinic commented 3 years ago

Sorry for the long delay. I was away from my amp for a few weeks.

I updated the branch and ran CommIT but didn't get much useful data out of it. Seems like the 4th packet is the only one that isn't completely 0s. plug_debug.txt

offa commented 3 years ago

Oh … it seems the amp id is one of the smaller problems here …

Sorry if I have asked before, but udev rules and plugdev group are setup correctly?

Odzinic commented 3 years ago

As far as I know, I'm pretty sure it's setup properly.

I have a group named plugdev and the udev rule 50-mustang.rules. 50-mustang.rules contains:

SUBSYSTEM=="usb", ENV{DEVTYPE}=="usb_device", ATTRS{idVendor}=="1ed8", ATTRS{idProduct}=="0014", GROUP="plugdev"

which matches the vendor/product id of my amp:

Bus 001 Device 025: ID 1ed8:0014 FENDER MUSICAL INSTRUMENTS CORPORATION Mustang I (V.2).

Now that I think about it though, I have tried deleting the rule and redoing it several times but have never tried deleting and remaking the group. I'll give that a shot.

offa commented 3 years ago

Looks ok.

Odzinic commented 3 years ago

I've also tried to run plug as root to "skip" the plugdev permissions and still get the same Invalid amp id: 0 error followed by Error: Resource busy when trying to connect a second time. I'll try to setup the testing branch of plug on my RPi and run CommIT on there to see if it could be an issue with my PC setup.

Odzinic commented 3 years ago

I finally setup plug on my RPi and ran it but got even less favorable results.. Seems like everything is 0s. Running a diff between the log from my PC and the log from my RPi only showed one line on difference in the fourth received packet:

d1 5e 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Double checked all my udev permissions stuff on the RPi and it all looks like it should. Here is the RPi log: plug_commIT.log

offa commented 3 years ago

Thanks, at least we can eliminate another possible cause.

In case I haven't asked yet: Is there any version of plug (earlier release, original version) that works?

dieggsy commented 2 years ago

I'm similarly seeing "Invalid amp id: 159" on a Mustang I v2

offa commented 2 years ago

Stays the value same? I've not seen it before.

dieggsy commented 2 years ago

Oh, I don't think the value stayed the same after I tried again on a reboot

offa commented 2 years ago

But the error still occurs, with different values though?

dieggsy commented 2 years ago

Correct

offa commented 2 years ago

I don't have a v2 device around, but at first glance I'd expect the communication getting out of sync. v2 still uses the same protocol – at last as far as I know.

Does re-plugging, restarting or changing amps on the device make any difference?

jezekra1 commented 2 years ago

Hi, I have the same device and issue: "Invalid amp id: 0" every time. None of the above helps (didn't try factory reset of the Mustang though).

I also tried version 1.3.0 of plug. That connected successfully but with some strange behavior. I was unable to change the amp, changing anything just muted the mustang.

Let me know if I can help somehow. :)

offa commented 2 years ago

I also tried version 1.3.0 of plug. That connected successfully but with some strange behavior. I was unable to change the amp, changing anything just muted the mustang.

Earlier version have ignored any package errors, so everything read afterwards may just be garbage.

An amp id of 0 indicates a broken amp data transmission, you can see all available values here.

Since the issue occurs on different devices (all still v2 though), it's unlikely to be caused by a sync issue. Now, what we can do here is either a.) try to gather information about the v2 protocol used and/or b.) capture the initial transmission of a v2 device and compare with v1.

The later can be done by tools like Wireshark or a kind of self written dumper. Maybe some kind of "test version", with lots of logging could work here too – at least we could compare each transmission step with the expected data.

j824h commented 2 years ago

Can this be related to the fact that V2 has additional amp models, which are not implemented here yet?

https://www.middle8reviews.com/comparison-fender-mustang-amp-v1-vs-v2/

offa commented 2 years ago

If they are just additional amp models, but the transmitted uses the same format it should fail with some non-0 id.

Has someone some spare time to take a look at the communications?

j824h commented 2 years ago

Now I have installed Windows VM with Fuse & USBPcap. I saved a dump file which should contain the transmissions from Fuse initialization and subsequently switching to every amp model and stompbox. I gave a brief look in it with Wireshark, but not very sure how to proceed.

offa commented 2 years ago

Do you see initialization steps as listed the docs (§ 2)?

You can compare the amp packets too; when switching amp there should be a transmission of format described in §3.

j824h commented 2 years ago

Mostly yes, with "0x03" in the init packet being "0xc1" instead! Other corresponding outgoing packets seem consistent. I will see if matching that one byte works.

Additionally, would it be good if I work a little bit on documenting the V2 features and maybe implementing them?

offa commented 2 years ago

Mostly yes, with "0x03" in the init packet being "0xc1" instead! Other corresponding outgoing packets seem consistent. I will see if matching that one byte works.

Interesting, thank you!

It would be really annoying if a single byte causes this trouble :smile:

Contributions are always welcome :+1:

offa commented 2 years ago

Another approach I have thought about: Some kind of test suite, which runs a communication sequence step by step and asserts the result. So we'll see where in the sequence it fails and can dig deeper without running a gui etc.

j824h commented 2 years ago

Fixing the byte, I could indeed wake my Mustang I V2.

Loaded packets

Another observation: when loading, Mustang I V2 returns 6 unidentified packets after the last 12th effect knob preset. (Firmware version: 2.2) That makes received_data.size() to be 147, invalidating the smallAmps vs. bigAmps condition in the ternary. https://github.com/offa/plug/blob/cb55af575dcd6ef19091fda078e6b8b8f08a4b26/src/com/Mustang.cpp#L164

I'm not sure why the number is set as 143, so I get cautious updating it. What can I do to ensure I don't break other devices? Blame does show 143 (https://github.com/offa/plug/commit/c422e8ffabce2a75edc33d8992af338e5ac2107d) itself is already a firmware update from 142 (https://github.com/offa/plug/commit/4bd030bd2a69190293bb31257fca9e01ad05ea87).

What would the 6 additional packets mean? I guess we have no choice but to just ignore?

offa commented 2 years ago

Oh, these are good news 👍. So v2 still uses the same protocol, but with some extras.

Are there any additional features v2 has over v1 that would need additional data transmitted?

The lines after the marked do two thins: a) receive a list of all preset names on the device and b) receive the selected presets data.

dalareo commented 1 year ago

Can you please provide a fix to make Mustang I V2 recognized? I've read that "fixing the byte" did the trick, but not really sure where/what is that byte! I am using 1.1 with Ubuntu 22.04 whithout problems but not able to run Plug in MacOS.

j824h commented 1 year ago

@dalareo Would you take a look at my fork?

The upstream codebase might have changed since then, but I remember I had this version tested in Ubuntu 22.04.

https://github.com/j824h/plug/commit/b43b9e1b25a3724f3a933b80df5461d605e6d8a9

dalareo commented 1 year ago

Just changing init1 value at Packet.cpp and const std::size_t max_to_receive = (recieved_data.size() > 147 ? 200 : 48); // 147 is the number of packets for Mustang I v2.21 at Mustang.cpp did the trick!

offa commented 1 year ago

Using the number of transmitted packets for calculation of presets isn't that stable – as shown for other devices. It might be better to replace the calculation with known values (where possible).

Is it safe to use 24 Presets (= 48 related packets) for Mustang I v2?

offa commented 1 year ago

I have tested the 0xc1 init1 byte on a v1 device and it seems to work too :thinking:.

offa commented 1 year ago

Can you give this experimental branch a try experimental/240-v2_support?

It contains the init1 0xc1 byte and doesn't calculate the packet number where possible, but uses a fixed number (100 Presets to Mustang III+ v2 and 24 for Mustang I/II v2)

dalareo commented 1 year ago

It works like a charm with my Mustang I V2 in a mini Mac with M2

offa commented 1 year ago

Thanks for testing. GH Actions have some issues at the moment; I'll merge the branch once the CI build works again.

offa commented 1 year ago

Merged.

offa commented 12 months ago

Released as v1.4.4.