An INotifier typically has a threshold (it probably does if it uses the NotifierSettings base class). The built in notifiers use this to decide whether to actually send out the grand result of a cycle.
However, the actual message is typically created using INimatorResult.RenderPlainText, which in turn calls ToString on the inner LayerResults (see also #2 on that topic), which has a hard-coded assumption about the level for which the ICheckResult details are rendered:
public override string ToString()
{
var checkErrors = CheckResults
.Where(r => r.Level >= NotificationLevel.Error)
.Select(r => r.ToString());
// etc.
This effectively means a INotifier that has a threshold of Warning will still not send out the contents of warning check results.
Probably the RenderPlainText needs to be supplied a threshold, which can be passed down to the other render methods, to display the appropriate information? Again, see also #2.
An
INotifier
typically has a threshold (it probably does if it uses theNotifierSettings
base class). The built in notifiers use this to decide whether to actually send out the grand result of a cycle.However, the actual message is typically created using
INimatorResult.RenderPlainText
, which in turn callsToString
on the innerLayerResult
s (see also #2 on that topic), which has a hard-coded assumption about the level for which theICheckResult
details are rendered:This effectively means a
INotifier
that has a threshold ofWarning
will still not send out the contents of warning check results.Probably the
RenderPlainText
needs to be supplied a threshold, which can be passed down to the other render methods, to display the appropriate information? Again, see also #2.