Open GoogleCodeExporter opened 8 years ago
Hi, can you try the Bluez IME test app.
This has 4 sliders that show what analog data is received.
If it works correctly, you should be able to smoothly move the progress bars
from left to right with the analog sticks.
If this has "jumping" behavior, then there is something wrong, either in Bluez
IME or the PhoneJoy controller.
Original comment by kenneth@hexad.dk
on 21 Feb 2012 at 1:27
... and the test app is here:
http://code.google.com/p/android-bluez-ime/downloads/list
Original comment by kenneth@hexad.dk
on 21 Feb 2012 at 1:27
Hi again, how do I use the test app? I can never move the sliders with the
control and can't work out how to properly connect the app to the controller.
Sorry for useless.
Original comment by s.grave...@mobilephonetipsandtricks.com
on 23 Feb 2012 at 1:06
It is a slightly technical app, not intended for end users, so you need to get
the MAC address of your Bluetooth device. You can find it where you pair the
Bluetooth device, or in Bluez IME if you scan for devices. It is a bunch of
numbers and letters separated by colons.
After you have that number, you type it into the test app, and select the
PhoneJoy driver, and then press Connect. You should now see stuff happening if
you press the buttons or move the analog sticks.
Original comment by kenneth@hexad.dk
on 24 Feb 2012 at 5:15
Hi! I can verify, that my PhoneJoy works with your test app. The sliders where
moving smootly, though the "dead zones" were a larger, than i expected. The
centers were also a bit wobbly, after testing all four directions they were not
in the perfect center anymore. I found two buttons on the controller which did
not work: the two analog joysticks can be pushed (i got a distinct click sound
- so i assume those are buttons also), but they don't generate any "key code"
in the log.
Original comment by gurrs...@gmail.com
on 27 Feb 2012 at 10:26
If the sliders move smoothly in the test app, they should also move smoothly
inside N64oid. If they do not, you should ask the developers for N64oid to fix
it.
I am not sure why, but pressing the two analog sticks do not generate any data.
I am not sure why they appear to be buttons though.
The drifting center is new to me. If you re-connect, do the centers move back?
Original comment by kenneth@hexad.dk
on 2 Mar 2012 at 7:45
Issue 171 has been merged into this issue.
Original comment by kenneth@hexad.dk
on 10 Jul 2012 at 8:00
I've noticed the issue with the Classic Controller seems to affect far more
than just N64oid. When running ICS on my Galaxy Nexus, the issue also occurred
after using Gamepad Enabler for playing ShadowGun. This same issue also
affected functionality with the emulator CandyApple (though I've also noticed
even with the nunchuck, a separate issue altogether, the deadzone is a bit wide
for games that need very precise analog movement like Rocky's Boots).
So there are other games/apps that seem to have this issue that makes using the
Wiimote not worth it for me.
Original comment by justinr...@gmail.com
on 21 Jul 2012 at 12:04
Original issue reported on code.google.com by
S.Graves...@gmail.com
on 21 Feb 2012 at 1:23