When exiting a teleporter on a linux server, the player does not retain their velocity from when they entered. On a comparable windows server, the velocity is maintained.
Note that a linux-specific crash related to teleporters and velocity was reported by us back in 2020. That crash has definitely been fixed, but I'm curious if something related to that fix causes this velocity discrepancy.
1. Run a Windows server
2. Enter a teleporter (ie. on dm_darkzone)
3. Notice that your velocity is maintained when exiting.
4. Run a Linux server
5. Enter a teleporter (ie. on dm_darkzone)
6. Notice that your velocity is not maintained when exiting.
Which operating systems have you used?
Linux
Expected behavior
Teleporter exit velocity is maintained the same on both operating systems.
Describe the bug.
When exiting a teleporter on a linux server, the player does not retain their velocity from when they entered. On a comparable windows server, the velocity is maintained.
Note that a linux-specific crash related to teleporters and velocity was reported by us back in 2020. That crash has definitely been fixed, but I'm curious if something related to that fix causes this velocity discrepancy.
Video with description for the original crash bug here: https://www.youtube.com/watch?v=DD-cUaDTBFA
Version
rev15
What server did this occur on?
Locally hosted servers, SCG
Reproduction steps
Which operating systems have you used?
Linux
Expected behavior
Teleporter exit velocity is maintained the same on both operating systems.
Relevant log output
No response
Additional context
No response