openmobilemaps / maps-core

The lightweight and modern Map SDK for Android and iOS
https://openmobilemaps.io
Mozilla Public License 2.0
163 stars 17 forks source link

Bugfix/multi buffers #653

Closed maerki closed 2 weeks ago

maerki commented 3 weeks ago

Summary by CodeRabbit

coderabbitai[bot] commented 3 weeks ago

Walkthrough

The changes introduced in this pull request primarily enhance the functionality and structure of various classes related to map rendering and camera management. Key additions include new methods for retrieving scaling factors in multiple interfaces, improved buffer management in rendering classes, and enhancements to error handling and thread safety. The modifications span across multiple files, including both Java and C++ implementations, as well as Swift files, reflecting a comprehensive update to the rendering pipeline and camera interface.

Changes

File Path Change Summary
bridging/android/java/io/openmobilemaps/mapscore/shared/map/MapCameraInterface.kt Added abstract fun getScalingFactor(): Double in MapCameraInterface; implemented in CppProxy.
bridging/android/jni/map/NativeMapCameraInterface.cpp Added CJNIEXPORT jdouble JNICALL Java_io_openmobilemaps_mapscore_shared_map_MapCameraInterface_00024CppProxy_native_1getScalingFactor(JNIEnv* jniEnv, jobject /*this*/, jlong nativeRef) method.
bridging/ios/MCMapCameraInterface+Private.mm Added - (double)getScalingFactor method.
bridging/ios/MCMapCameraInterface.h Added - (double)getScalingFactor; method.
djinni/map/core.djinni Added get_scaling_factor() : f64 method.
ios/graphics/Model/BaseGraphicsObject.swift Updated originOffsetBuffer to originOffsetBuffers; added vpMatrixBuffers and mMatrixBuffers; updated method signatures for clarity.
ios/graphics/Model/Icosahedron/Icosahedron.swift Updated render methods for vertex matrix handling using new buffer management.
ios/graphics/Model/Line/LineGroup2d.swift Updated buffer handling and error checking in render and setLines methods.
ios/graphics/Model/MultiBuffer.swift Added MultiBuffer<DataType> struct and methods for managing multiple Metal buffers.
ios/graphics/Model/Polygon/Polygon2d.swift Added mMatrixBuffers; updated rendering methods for new buffer management.
ios/graphics/Model/Polygon/PolygonGroup2d.swift Updated render and setVertices methods for improved buffer management.
ios/graphics/Model/Polygon/PolygonPatternGroup2d.swift Updated render and setVertices methods for new buffer handling.
ios/graphics/Model/Quad/Quad2d.swift Added mMatrixBuffers; updated rendering logic for vertex data management.
ios/graphics/Model/Quad/Quad2dInstanced.swift Replaced originBuffer with originBuffers; added mMatrixBuffers.
ios/graphics/Model/Quad/Quad2dStretchedInstanced.swift Introduced new buffer handling for vertex matrices and origin offsets.
ios/graphics/Model/Text/Text.swift Introduced vpMatrixBuffer for vertex matrix data management; updated error handling.
ios/graphics/Model/Text/TextInstanced.swift Replaced individual buffers with MultiBuffer instances for better management.
ios/graphics/RenderingContext.swift Added public static let bufferCount = 3 and private(set) var currentBufferIndex = 0; added public func beginFrame() method.
ios/maps/MCMapView.swift Added private var renderSemaphore = DispatchSemaphore(value: 3) for rendering synchronization.
shared/public/MapCameraInterface.h Added virtual double getScalingFactor() = 0; method.
shared/public/Tiled2dMapSourceImpl.h Reformatted method signatures for readability; no logic changes.
shared/src/map/camera/MapCamera3d.cpp Improved organization and refined logic for camera movements; added coordinateConversionHelper.
shared/src/map/camera/MapCamera3d.h Added void updateMatrices(); adjusted method signatures for consistency.
shared/src/map/layers/tiled/vector/symbol/Tiled2dMapVectorSourceSymbolDataManager.cpp Updated scaleFactor calculations and refined layer update logic.

Poem

In the world of maps, we hop and play,
With scaling factors brightening the way.
Buffers are managed, errors are tamed,
In our rendering realm, nothing's the same!
Hooray for the changes, let’s leap and cheer,
For every new feature brings us more near! 🐇✨


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