Open Cowcat5150 opened 6 days ago
Could you try one of the following:
r_nocull
to 1RF_DEPTHHACK
flag from https://github.com/openmoh/openmohaa/blob/23f776d3c79ac56c9cf60010fcd0c15fbc31c37c/code/cgame/cg_modelanim.c#L1068 and https://github.com/openmoh/openmohaa/blob/23f776d3c79ac56c9cf60010fcd0c15fbc31c37c/code/cgame/cg_modelanim.c#L1290For light problem, try toggling r_fastentlight
(Full entity lighting in the 3D options)
Yep. Removing DEPTHHACK fixes the principal issue. Thanks !
Try again with the latest commit and by re-adding RF_DEPTHHACK
Yes, done. As soon you fixed depthmask values I saw where the problem was. Terrain still with issues with models but game now is basically what it should be.
Latest terrain upgrades fixed the problems.
As seen in video (timestamp 1:13) : Enabling the normal view all is messed up.
https://www.youtube.com/watch?v=QXG-1LtD9kY&t=7s
This is happening since the beginning of doing the MorphOS port.
A couple of more issues: