This fixes the damage when chain system enabled for wands and rods.
Behaviour
Actual
Wands and rods does same damage not taking account the fromDamage and toDamage.
Expected
Wands and rods does damage taking account the fromDamage and toDamage.
Fixes #2472
Type of change
[x] Bug fix (non-breaking change which fixes an issue)
How Has This Been Tested
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
[x] Enable chain system, equip a snakebite rod and it needs to deal less damage then better rods (grand sanguine rod, hailstorm, etc)
[x] Enable chain system, equip a grand sanguine rod and it needs to deal more damage then worse rods (snakebite rod, hailstorm, etc)
Test Configuration:
Server Version: Latest
Client: 13.40
Operating System: Windows 11
Checklist
[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my own code
[x] I checked the PR checks reports
[x] I have commented my code, particularly in hard-to-understand areas
[x] I have made corresponding changes to the documentation
[x] My changes generate no new warnings
[x] I have added tests that prove my fix is effective or that my feature works
Description
This fixes the damage when chain system enabled for wands and rods.
Behaviour
Actual
Wands and rods does same damage not taking account the fromDamage and toDamage.
Expected
Wands and rods does damage taking account the fromDamage and toDamage.
Fixes #2472
Type of change
How Has This Been Tested
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration
Test Configuration:
Checklist