opentomb / OpenTomb

An open-source Tomb Raider 1-5 engine remake
http://opentomb.github.io/
GNU Lesser General Public License v3.0
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Collision bug in TR3 house #308

Open zdimension opened 8 years ago

zdimension commented 8 years ago

If you use noclip mode to land on the statue in the garden, you will fall off the statue through the ground and you will land in the room containing the quad track key.

Gh0stBlade commented 8 years ago

I can confirm this is still happening. It is related to the collision mesh generation algorithm:

http://i.imgur.com/9ncfkkF.png

The collision for the sector, which the Horse Statue is placed upon extrudes too high.

vvs- commented 8 years ago

It seems like a duplicate of #99.

vvs- commented 8 years ago

Here's another example: screen_00000 This one is due to overlapping rooms.

I have a few more in TR1.

vvs- commented 7 years ago

Partially fixed in 7b8956c2c9ab474e53e44b4400b3c40c2cb8688a. But try to jump up in Lara's House room 13 sector 5,13.

vvs- commented 7 years ago

The collision with boulder in overlapped rooms of Atlantis is now fixed. But there are now other ugly bugs in that same room. Also, Lara can't climb in room 84 anymore. screen_00000 screen_00001

vvs- commented 7 years ago

Another instance of overlapped rooms collision: screen_00000

vvs- commented 7 years ago

Another overlapping collision which prevents from entering a room and produced visual artefacts. Room 74 in Tomb of Tihocan. screen_00000

vvs- commented 7 years ago

Correct me if I'm wrong, but now all overlapping rooms collision issues seems to be fixed. Except for some rendering glitches I see no more its manifestations.

The original example seems to be just a hole in mesh under statics. This is exploitable only by using OT debugging aids (noclip). Should it be considered a bug after all?