opentomb / OpenTomb

An open-source Tomb Raider 1-5 engine remake
http://opentomb.github.io/
GNU Lesser General Public License v3.0
1.38k stars 143 forks source link

[NEWS] Opentomb Windows #569

Closed ghost closed 5 years ago

ghost commented 5 years ago

Hello All !! I have released a opentomb exe for windows (windows only !!!), this is latest src with compiled at x64bits. you can download this here: https://github.com/TokyoSU/OpenTomb/releases you can found src and issues here: https://github.com/TokyoSU/OpenTomb_Windows i will update it if @TeslaRus will release any update. PS: all dll is included with the first level of TR1 with 2 audio ambiance, for other level you can found it here: LEVEL and i fixed loading screens for TR1 now it work !

RICCIARDI-Adrien commented 5 years ago

Hi, I've some suggestions to improve your future releases :

RICCIARDI-Adrien commented 5 years ago

Hi ! You've done a great work, congratulations ! I built the game on Linux and everything is working fine. Would you consider submitting pull requests to official OpenTomb repo ?

Gh0stBlade commented 5 years ago

I'm pretty sure I implemented some x64 patches long ago

ghost commented 5 years ago

i want to know what patch you implemented, i just changed the parents and deleted all "attributes(packed, aligned)" because not used in C++17 (if you have an alternate of it i want to know !)

TeslaRus commented 5 years ago

It is true, "attributes(packed, aligned)" was wrapped to ifdefs long time ago in one PR "attributes(packed, aligned)" is required for correct Bullet library working. In VC other alignment keywords are used.

Gh0stBlade commented 5 years ago

Most of my windows x64 patches were merged into the codebase long ago. I think TeslaRus added them manually in a separate commit rather than a PR merge.

ghost commented 5 years ago

RELEASE v1.0.2b

vvs- commented 5 years ago

Which door and which game? All doors in TR1-2 including gold were working before.

ghost commented 5 years ago

TR1 Vilcabamba Level, First Door. the item have correct id, world_id, but different name, id it's not the problem :x after removed rewriteName in level, the bug is not fixed.

vvs- commented 5 years ago

I can't reproduce this. It does work in master branch.

ghost commented 5 years ago

EDIT: bug fixed, just a line in loadscript.lua at the wrong place :x, lol

ghost commented 5 years ago

I have a question! I separated crocodile land & crocodile water (2 functions & 2 lua files) but it's not a good thing right ? this entity can switch between land & water like rat no ? but if the entity is in underwater but too close of floor, he switch to land version :x so need if statement if he is underwater or not. i will test it but not now.

RICCIARDI-Adrien commented 5 years ago

I remember that in TR4 they could go out from water and walk, but I'm not sure they could do that in previous TR.

ghost commented 5 years ago

the version v1.0.2b is released !

ghost commented 5 years ago

changelog 1.0.2c:


opentomb commits: