Closed KyleKotowick closed 7 years ago
No, there's no way to change the modules used while tracking is active.
See #492 but it's gonna take some time before it's implemented.
You can do it when using Opentrack & FreePie (http://andersmalmgren.github.io/FreePIE/) with this phython script
#Use T to toggle head tracking on/off
def update():
yaw = trackIR.yaw
pitch = trackIR.pitch
deltaYaw = filters.delta(yaw)
deltaPitch = filters.delta(pitch)
if (enabled):
mouse.deltaX = deltaYaw*multiply
mouse.deltaY = -deltaPitch*multiply
if starting:
enabled = False
multiply = 65
trackIR.update += update
toggle = keyboard.getPressed(Key.T)
if toggle:
enabled = not enabled
Just insert and start script with F5. With the "T" Button you can switch on/off mouseview when using Headtracking with Opentrack If you wanna change Sensivity just edit the multiply value "65". (higher is more sensivity)
@vinKaiZen it's trickier than that. For each movement, there are two paths for the mouse to take and it must choose the shorter one.
Hmm, it works absolutely fine 4 me since last 14 month. its realitive to your acutal mouse position.
With support for Oculus runtime 1.4.0, I've been using this software every day. Thanks!
I'm trying to use it in a game where I need to quickly change the output mode from "Freetrack 2.0" to "Mouse Emulation". I can change this in the dropdown in Opentrack, but I need a way to be able to quickly do it from in the game, without changing window focus. Would there be any way to add a hotkey binding that could toggle the output mode?