Closed orffen closed 1 year ago
The token mold module will do this, it just won't auto roll hit points if the system is set up to work with it. But the naming is done. I use it on sandbox all the time.
Thanks for the heads-up! I had this working on an uncommitted version of the code, but I can't remember how I looped through the already-active tokens. Will take a look at how Token Mold does it.
For example, if I drop a Goblin token onto a scene, it should automatically be named "Goblin 1". When I drop another, it would be "Goblin 2". If I have 12 Goblins on the scene already, the next token dropped would be "Goblin 13".