ori-community / wotw-seedgen

Seed Generator for the Ori and the Will of the Wisps randomizer
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No Combat logic #31

Closed SiriusAshling closed 2 years ago

SiriusAshling commented 2 years ago

No Combat changes a number of world states which are only partially logically supported. This leads to intuition issues where e.g. the Glades Combat Shrine shows out of logic while the harder to reach pickup above it shows in logic.

It would be more intuitive if the used states were logically implemented as we usually do for headers.

SiriusAshling commented 2 years ago

Current status of no combat states:

Since implicit assumptions can sneak in sometimes, it is recommended to check for the supported states as well that all the relevant paths exist for when the state is already set form spawn. Important for the Kwolok and Mora Fight, only the combat part is skipped, the movement part still has to be completed. To represent this, one state per boss for all the combat parts combined should work, then using that state and the necessary movement abilities for the escapes in the actual boss paths.

SiriusAshling commented 2 years ago

Addition: The Pools Waterdash Arena is incorrectly implemented. For the needs of no combat it will be required to add a state for the purple barrier in front of the arena, since the no combat header removes the arena combat but not the purple barrier

SiriusAshling commented 2 years ago

Pools Waterdash Arena is now fixed through ca51ea0262553b2480c6bc4e7d81956d9b97da44

Foopyo commented 2 years ago

Changes are on the combat-states branch. Not closing the ticket since new paths still need to get validated by someone else.