Since the pool cues are marked as static occludees, looking away from their respective spawn points will cause the cues to un-render, even if you're still holding them in your hands. This makes it very hard to play the game in VR. As far as I know, the easiest fix would be either by unmarking them as occludees, or somehow modifying their bounding boxes to cover at least the whole table.
Expected Behavior
The expected behaviour is that the cues stay rendered and visible while looking away from the pool table.
Describe the Bug
Since the pool cues are marked as static occludees, looking away from their respective spawn points will cause the cues to un-render, even if you're still holding them in your hands. This makes it very hard to play the game in VR. As far as I know, the easiest fix would be either by unmarking them as occludees, or somehow modifying their bounding boxes to cover at least the whole table.
Expected Behavior
The expected behaviour is that the cues stay rendered and visible while looking away from the pool table.
Screenshots & Output Logs
Note the spawn point of my cue is on the left side of the table here https://github.com/owlboy/greatpug-public/assets/16027333/6650d6a2-8639-49b9-b326-fb7bcbf9ebaf
Are you in VR or Desktop mode?
VR
Are you on Linux?
No
Additional Context
No response