After painting a biome, there is either a big update latency or it won't update at all and can be forced to update by painting a different area or zooming way out and back in.
The cause of this is most likely the same as described in #3
The issue is created due to the time the PoissonGenerator takes for generating the default set of points with footprints lower than 1.0. This is a problem of the algorithm itself.
After painting a biome, there is either a big update latency or it won't update at all and can be forced to update by painting a different area or zooming way out and back in.
The cause of this is most likely the same as described in #3