pKrime / Expy-Kit

Blending different Character Rigs together
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After renaming "Mixamo to UE" model with multiple NLA actions, animations not playing #16

Closed larinius closed 2 years ago

larinius commented 2 years ago

Model is rigged and animated With Mixamo. Multiple animations combined with NLA editor. This file successfully exported as GLB into Godot Engine - actions exported as animations.

Tried to use add-on to export model for Unreal Engine, but have and issue: Rename bones from Mixamo to UE and save as FBX - model has list of animation tracks but not playing. Model freeze in current static pose.

How to fix it?

In attached files, my Blend file and result fbx.

Blender version: 3.0.1

SWGirl_2.zip Output FBX SWGirl_2.zip

larinius commented 2 years ago

Also I checked animations in Blender they also not work after renaming.

pKrime commented 2 years ago

It's fixed bro, please update! :)