Model is rigged and animated With Mixamo. Multiple animations combined with NLA editor.
This file successfully exported as GLB into Godot Engine - actions exported as animations.
Tried to use add-on to export model for Unreal Engine, but have and issue:
Rename bones from Mixamo to UE and save as FBX - model has list of animation tracks but not playing. Model freeze in current static pose.
Model is rigged and animated With Mixamo. Multiple animations combined with NLA editor. This file successfully exported as GLB into Godot Engine - actions exported as animations.
Tried to use add-on to export model for Unreal Engine, but have and issue: Rename bones from Mixamo to UE and save as FBX - model has list of animation tracks but not playing. Model freeze in current static pose.
How to fix it?
In attached files, my Blend file and result fbx.
Blender version: 3.0.1
SWGirl_2.zip Output FBX SWGirl_2.zip