The DualTileMap node has worked awesomely for me, so first thanks a ton for making this :)
I am adding a DirectionalLight2D to my game, and I noticed a weird effect that came from it. There is transparent layer of tile fragments visible when using it.
Both my Grass and Path tilesets seem to have it:
My solution was to firstly create a parent Node2D for the DualTileMap nodes, then modify the DualTileMap.gd to have get_parent().add_child(display_tilemap) rather than just add_child(display_tilemap), on line 121. The issue goes away after that, but does still appear in the editor.
Finally, my scene tree:
I'm very sorry if this is not an actual issue and I just had to do something else that is more simple!
The DualTileMap node has worked awesomely for me, so first thanks a ton for making this :) I am adding a DirectionalLight2D to my game, and I noticed a weird effect that came from it. There is transparent layer of tile fragments visible when using it.
Both my Grass and Path tilesets seem to have it:
My solution was to firstly create a parent Node2D for the DualTileMap nodes, then modify the DualTileMap.gd to have get_parent().add_child(display_tilemap) rather than just add_child(display_tilemap), on line 121. The issue goes away after that, but does still appear in the editor.
Finally, my scene tree:
I'm very sorry if this is not an actual issue and I just had to do something else that is more simple!