Open Emil9736 opened 3 years ago
I watched the testing process. mars_lightup
created a bunch of airlight
nodes, then after a second or two those started disappearig very fast, as a single entity, not as independent nodes. For the context, Eula
's place is close to the world border and that may or may not influence things.
For the context, I recommended adding more light to check if it'll influence current version of mars_lightup
and it didn't.
AFAIK, the way the current version is supposed to work is to place a column of airlights, and then let it spread by ABM to fill in the spaces.
There must be another ABM that is fighting against it, and winning, but the only likely one I could find was this one, which only replaces airlights near soil: https://github.com/pandorabox-io/planet_mars/blob/master/light_restore.lua#L31-L41
currently disabled recalculation here
stopped placing airlights after this commit, only sets light value
currently relies on abm to place airlights.
Problem continue stay actual. Command /mars_lightup have temporary effect. After few seconds light is going out.
@Emil9736 what are doing there exactly? Some trees can reset the light-up effect, or are you just cycling dirt?
@Emil9736 what are doing there exactly? Some trees can reset the light-up effect, or are you just cycling dirt?
BuckarooBanzay, Yes. I`m cycling dirt. There are no trees there.
is the problem still occuring?
somewhat related: https://github.com/pandorabox-io/planet_mars/commit/20f7465eb56ab025f29a24a8407247a0ff9aa1d2
Command /mars_lightup dosen`t work properly. Using different types of light source has no effect.