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patriciogonzalezvivo
/
ofxFluid
GPU Fluid Simulation with a collisions layer
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doens't work on mac m1/m2 with openGL higher than 2.1
#15
paolo-scoppola
opened
1 year ago
0
Doesn't work over alpha-blended elements
#14
SFR75
opened
3 years ago
0
upgrading to OpenGL 3.2
#13
jeffcrouse
closed
5 years ago
2
[error] ofFbo : FRAMEBUFFER_UNSUPPORTED
#12
suveergarg
opened
6 years ago
0
fixes: unknown internal format 34843
#11
ghost
opened
6 years ago
0
[ error ] ofGLUtils: ofGetGLFormatFromInternal()
#10
AnasGhrab
opened
7 years ago
0
Hi Patricio. Can you help me?
#9
jlopezfisica
opened
7 years ago
0
example 0.9.0 error
#8
vvvgaming
closed
8 years ago
1
velocityBuffer seems to have an odd background
#7
nosarious
opened
8 years ago
1
unable to get obstacles to work.
#6
nosarious
opened
8 years ago
1
Not working with Intel Iris Graphics Card (Mac Mini)
#5
brannondorsey
opened
8 years ago
1
Can ofxFluid support IOS ?
#4
Wenzy--
opened
8 years ago
0
getTexture() to getTextureReference() on Windows
#3
elburz
opened
8 years ago
1
Support for of 0.9.0
#2
smukkejohan
closed
9 years ago
1
added accessors for internal textures, more flexible setTexture routines, some formatting
#1
timscaffidi
closed
10 years ago
1