issues
search
peanutChowder
/
XFC-fuzzy-agent
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Added ported controller code for Kessler V1.3.6
#19
peanutChowder
closed
9 months ago
0
Reduce Kessler Game Version from 2.0 -> 1.3.6
#18
peanutChowder
closed
9 months ago
0
Added chromosome generation, refactors for best practices, comparison with static chromosome mutation
#17
peanutChowder
closed
9 months ago
0
Add user friendly logging in print
#16
peanutChowder
opened
9 months ago
0
Added GA
#15
peanutChowder
closed
9 months ago
0
Improve ship movement reactiveness
#14
peanutChowder
opened
9 months ago
0
Improved ship targeting capability with additional membership functions for turn rate and existing turn rate
#13
peanutChowder
closed
9 months ago
0
Tweaked movements to be sharper
#12
peanutChowder
closed
9 months ago
0
Tweak movement to maintain constant distance with target asteroid
#11
peanutChowder
closed
9 months ago
0
Added functions for calculating asteroid proximities and asteroids on collision course, *NOT* integrated
#10
peanutChowder
closed
9 months ago
0
6 kill instinct
#9
peanutChowder
closed
9 months ago
0
Add velocity handling for asteroids
#8
peanutChowder
opened
9 months ago
1
Handle ship's blindness when it comes to edges of the screen
#7
peanutChowder
opened
9 months ago
0
Improve ship "kill instinct"
#6
peanutChowder
closed
9 months ago
0
Applied thrust now accounts for existing ship velocity
#5
peanutChowder
closed
9 months ago
0
Improve ship targeting capability
#4
peanutChowder
closed
9 months ago
1
Basic fuzzy system for ship movement added
#3
peanutChowder
closed
9 months ago
0
Fuzzy rules for ship movement
#2
peanutChowder
closed
9 months ago
0