Removing the nullTimer is not really a good solution I think.
Before the change you could register the event and have it called for units already on the map because of the nulltimer. Now GroupEnumUnitsInRect will be called before anyone was able to register a callback, so it becomes useless.
That's why I suggested keeping a group of units currently on the map.
Removing the nullTimer is not really a good solution I think.
Before the change you could register the event and have it called for units already on the map because of the nulltimer. Now GroupEnumUnitsInRect will be called before anyone was able to register a callback, so it becomes useless.
That's why I suggested keeping a group of units currently on the map.