Open petrosh opened 7 years ago
_generators
city
area
country
hex
_generators/names/ships.md
_generators/names/characters.md
ships.md
---
names: ["Nauvoo","Heart of Gold","Millennium Falcon"]
---
Hexes
- type: elevation
- points:
- [x1, y1, value1]
- [x2, y2, value2]
- points: [[x1, y1, value1], [x2, y2, value2]]
Weather
Editor
bl.ocks
.node { shape-rendering: crispEdges; }
System
Openlayers.js
Genres
Worldbuilding Monthly
To do
To check
S:-1 R:0 P:1
diff
S-R:-1 L
S-P:-2 W
P-S:+2 L
P-R:+1 W
R-P:-1 L
R-S:+1 W
(diff=+1 || diff=-2) then win
(diff=-1 || diff=2) then loose
-2 -1 0 +1 +2
WW LL T WW LL
font-family: Garamond, Baskerville, "Baskerville Old Face", "Hoefler Text", "Times New Roman", serif;
Eurostile-BoldExtendedTwo
Eurostile-ExtendedTwo
Garamond-BoldCondensed
Garamond-BoldCondensedItalic
Garamond-BookCondensed
Garamond-BookCondensedItalic
Garamond-UltraCondensed
Torchbearer
BlackmoorPlain
Souvenir-Demi
Souvenir-Light
Souvenir-Medium
Souvenir-MediumItalic
WoodtypeOrnaments-One
D&D3.4
Bookmania-Bold
Bookmania-Regular
MrsEavesAllSmallCaps
MrsEavesSmallCaps
ScalaSansOffc
ScalaSansOffc-Bold
ScalaSansScOffc
Pathfinder
TreacherousCurves Regular Font
Nexus Serif Regular Italic
Idle games are games that more or less play themselves with minimal intervention from the player.
edit-in-place
or content-editable
and jquery you edit like Observable
<div contenteditable="true">This text can be edited by the user.</div>
modal
. Insert too in modal
Power on
Propellant load
Internal power
Autosequence start
Go for launch
Startup
0:00:40 Pressurize propellant tanks
Ignition sequence
0:00 Falcon 9 liftoff
S05 prepare for boarding
repository_nwo
Colors
Stripes
Standard Version of History (40,000–12,000 B.C.E.)
Social forms
Mode of subsistence
Political forms
Social | Subsistence | Politic |
---|---|---|
Band | hunters/gathers | egalitarian |
Tribe | garden/forage/herd | private property |
Chiefdom | farm | kingship |
State | Industry | Bureaucracy |
Map
- map:
type: 2d
image_url: https://...
name: Milky Way
systems:
-
name: Sol
location: [126,48]
regions:
-
name: Orion Arm
path:
- x: 26
y: 45
Timeline
Rounds Every player take a turn in a round.
PP
Power Points to your totalAges (minimun 5 rounds) One particular aspect of world creation.
Age 1
Geography: 1 round ≈ 500 yearsAge 2
Races: 1 round ≈ 100 yearsAge 3
Relations (Politics, War, Learning): 1 round ≈ few years, adjustableActions Spend points on your turn for one or more actions.
Table of Powers
Power | 1st Age - Land | 2nd Age - Races | 3rd Age - Relations |
---|---|---|---|
Shape Land, 1" | 3 | 5 | 8 |
Shape Climate, 1" | 2 | 4 | 6 |
Create Race | 22 | 6 | 15 |
Create Subrace | 12 | 4 | 10 |
Command Race** | 8 | 4 | 3 |
Command City** | 6 | 4 | 2 |
Advance Civilization | 10 | 5 | 6 |
Advance City | 8 | 4 | 5 |
Purify Civ. +1 Align * | 5 | 3 | 4 |
Corrupt Civ. -1 Align * | 4 | 3 | 3 |
Purify City, +1 Align * | 4 | 3 | 3 |
Corrupt City, -1 Align * | 3 | 2 | 2 |
Event | 10 | 7 | 9 |
Create Order | 8 | 6 | 4 |
Command Order | 4 | 3 | 2 |
Create Avatar | 10 | 7 | 8 |
Command Avatar | 2 | 1 | 1 |
Catastrophe, 1" | 10 | 10 | 10 |
Conflicts
Sector: Mapping unit in astrography equal to 16 subsectors. Average density 500 to 650 worlds per sector. Sectors are named, and several synonyms are in common use, including march (or marches), region, reach (or reaches), quad- rant, and matrix. The Spinward Marches, for example, is a sector. As a rough means of comparing size, the sector counts of the large interstellar states and areas of settlement are: the Imperium 27, the Aslan Hierate 18, the Hive Federation 17, the Two Thousand Worlds 14, the Vargr Extents 14, the Zhodani Consulate 13, and the Solomani Confederation 11.
Subsector Data
The Regina subsector contains 32 worlds with a total population of 60.1 billion. The highest population is 26 billion, at Rethe; the highest tech level is D, at Efate, Uakye, Pixie, Boughene, and Yori. All worlds in the Regina subsector are members of the lmperium with the exception of Ruie.
The column headed name gives the name of the world. The four digit number under location is the hex number of the world on the subsector hex grid. UPP is universal planetary profile. Codes under bases indicate naval and scout bases; A indicates both a naval and a scout base; B indicates both a naval base and a scout way station. A t the far right margin, G indicates that the system has one or more gas giants; A indicates that the world is an amber travel zone; R indicates that the world is a red travel zone.
The heavy lines connecting several worlds are express boat routes providing communications between worlds of the Imperium. These routes are also common trade and transport routes with regular commercial transportation provided by one or more transport megacorporations. Service to locations not on these routes is less frequent and less dependable.
subsector:
-
name: Regina
location: 0310
UPP: A788899 A
Bases: A
Remarks: Rich. Subsector Capital.
Gas Giants: G
Subsector names
The sixteen subsectors (with capitals listed in parentheses) in the Spinward marches are:
World Type
Universal World Profile
Name | Hex | Physical Stats | Base Code | Trade Classifications | Extended Stats | Allegiance Code |
---|---|---|---|---|---|---|
Roup | 0407 | C77A9A9-6 | S | Hi In Wa | A323 | Im |
USDF Universal Ship Description Format
JD are rated from 1 to 6: the number of parsecs which can be travelled in one week.
METHODS OF MODULE USE
Modules TL10
10-ton
3,500 cf
2,687.5 t
2x10 dtons
12 dtons
260
48 for 24h
5-10
20-80
176
2
1-2
48/32 10 dtons
100
100
12
3
3-6
10
4
7
normal, brig, cryotube
12-48
48
36+36+36=108
3
16 m/h
2
1
4
3-6
6
4+4
400
16
Cepheus
29
28.5
23
18
58
14
7
7
-
Module Type: Cargo
Cost (MCr): 1.5
Notes: Cargo (29 tons), 1 airlock
-
Module Type: Commuter
Cost (MCr): 2.5
Notes: Cabin (18 people), 1 airlock, 1 small fresher/kitchenette
-
Module Type: Fuel
Cost (MCr): 1.25
Notes: Fuel tankage (28.5 tons), Fuel processors (1.5 tons)
-
Module Type: Laboratory
Cost (MCr): 8
Notes: Laboratory (7 scientists), 2 airlocks
-
Module Type: Low Berth Transport
Cost (MCr): 4
Notes: 58 low berths, 1 airlock
-
Module Type: Luxury Suites
Cost (MCr): 4.5
Notes: 7 staterooms, 2 airlocks
-
Module Type: Prison Transport
Cost (MCr): 4.5
Notes: 14 detention cells, 1 airlock
-
Module Type: Vehicular Transport
Cost (MCr): 6.75
Notes: Hangar (23 tons of vehicles), allows repairs/maintenance
Schema Gist https://gist.github.com/petrosh/6fc2fde4b3f91bd8ace59364174d3064
Examples
Attributes
Booleans
readonly
user cannot modify the value of the control, good for watching fields like id
s or "template": "{{fname}} {{lname}}"
required
validated at submitInclude
File name in /_includes
include
and include_below
to render search results or some modal to enter persisting keysType
text
textarea
: markdownify
number
: does not respond to letters key, used like if $(input).data 'numeric' then value = Number value
checkbox
: need a value
to return and a <label>
, a group has same name
, can have a checked
empty attribute, multiple example interest=coding&interest=music
radio
: need a value
to return and a <label>
, a group has same name
, can have a checked
empty attributerange
: usually has validation with others inputs like not exceeding some fielddate
: usually for an event
can be with datepicker
or for another calendartime
: well keyboard drivencolor
: should have a SVG and an id
or name
like upper_color
url
: has weak native validation like http:x
is goodContent editable
Like https://beta.observablehq.com/d/e74e841d22b6fd4b
- contenteditable: true
<div contenteditable="true">
This text can be edited by the user.
</div>
Pools
pool
: Refer to a pool setted (e.g. 100) that the sum of referring fields must not exceed
Disadvantages recommended limit -40
Quirks up to fivemoney
: You start with money equal to the campaign starting wealth, modified by your personal wealth level# GURPS character
pools:
- character_points: 100 # max limit of the sum of every pooled property
- disadvantages_points: -40 # min limit of the sum
attributes:
strength:
value:
pool: character_points # or
pools: [ character_points ]
roll: 3d6
# race mod defined in races?
disadvantages:
type: array
pools:
- disadvantages_points
- character_points
References
ref
: Refer tables, lists or colony descriptor's mod to attributepools:
character_points:
ref: races.character_points
planets:
jupiter:
orbiting: sol
type: Gas giant
moons:
ref: moons.jovian_moons
Arrays
type: schema
id: character
properties:
name:
[type: text]
description: ...
threats:
array:
- Zorgon the Conqueror
- The Hive Armada
- Rogue Captain
owns:
array:
- Laser
- Radio
- Water
multiple: 2
problems:
array:
- title: Fuel hog
description: Always needs energy crystals
- title: One Medical pod
description: Captain Darcy is in it
moons:
ref: moons
filter:
orbiting: "Jupiter"
quirks:
ref: gurps.character.quirks
multiple: 5
pets:
ref: pets
Blog posts schema
# Landing page
type: "//rec"
required:
sticky_post:
type: "tag:blogpost"
other_posts:
type: "//arr"
contents: "tag:blogpost"
# Blog post
uri: tag:blogpost
schema:
type: "//rec"
required:
title: "//str"
body: "//str"
draft: "//bool"
optional:
subtitle: "//str"
tags:
type: "//arr"
contents: "//str"
auth
level for input fieldsStack SVGs
Foundation
Sean Kelly: Existentialism, Nihilism, and the Search for Meaning | Lex Fridman Podcast #227
Plato:
Joe Rogan Experience #1259 - David Wallace-Wells
Joe Rogan Experience #1444 - Duncan Trussell
Brian Muraresku & Graham Hancock
Stages of habit
cue
- (visibility) what trigger brain to initiate behaviorcraving
- (attractiveness) motivational force behind habitresponse
- (difficulty) actual habit performancereward
- (satisfyingness) end goal of habitstages | create good habit | break bad habits |
---|---|---|
cue | make it obvious | make it invisible |
craving | make it attractive | make it unattractive |
response | make it easy | make it difficult |
reward | make it satisfying | make it unsatisfying |
Crew
Episodes
e01 salvage derelict
e02 patron hire
e03 salvage derelict
e04 search cargo
e05 sell cargo
e06 search cargo
e07 search cargo
e08 emergency
e09 planet ariel for companion exams
e10 sell cargo
e11 get artifact
e12 receive corpse
e13 boarded
Dear Players,
As you embark on this incredible journey through the world of Dungeons and Dragons, you will uncover a world filled with adventure and excitement. But the most important discovery you will make is the connection that you will share with the person sitting across from you at the gaming table.
Through your shared experiences and quests, you will forge a strong and lasting bond. You will support each other, test each other, and grow together as you navigate the obstacles and hurdles that you will face.
As you explore this magical world, you will find new and fascinating places, meet incredible creatures, and unearth ancient secrets. But the greatest treasure you will discover is the friendship and connection that you will share with your fellow player.
We wish you the best of luck on your journey and can't wait to see what becomes of your epic adventure.
Sincerely, The Dungeon Master.
In a far-off galaxy, there was a young and ambitious space captain named Eva. Eva was born on a small mining colony, but she had always dreamed of traveling the stars and exploring new worlds.
One day, Eva heard of a mysterious planet that was said to be home to incredible treasures and powerful technology. The planet was said to be guarded by a fierce and deadly alien race, and many ships had tried to reach it but failed.
Eva knew that she had to be the one to reach the planet and claim its riches, so she set out on a journey across the galaxy. Along the way, she faced many challenges and obstacles, but she never gave up. She kept pushing forward, no matter how difficult the path became.
Finally, after many months of travel, Eva reached the mysterious planet. She and her crew prepared to face the alien guardians.
Just like the other ships that had tried to reach the planet, Eva and her crew were never seen or heard from again. Some believe that they were lost on the planet, never to return. Others think that they were destroyed by the alien guardians, who did not want anyone to claim their planet and its riches.
Tool of Lore
Write in markdown and share static site, update, work with collaborators, no hassle.
Links
Why
Jekyll
Flow
Structure
Functions
On GitHub