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pex-gl
/
pex-geom
Geometry intersection and bounding volume helpers for PEX.
MIT License
12
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4
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Path class
#26
vorg
opened
8 months ago
1
Add docs explaining datatypes
#25
vorg
closed
7 months ago
0
isTypedArray in fromPoints fails with Array of floats
#24
vorg
closed
7 months ago
9
Inline includePoint in fromPoints
#23
vorg
closed
7 months ago
9
Add BVH tree
#22
vorg
opened
2 years ago
1
V3
#21
dmnsgn
closed
7 months ago
5
TypeScript type declaration file
#20
geopic
closed
3 years ago
3
Plane is exported as place in index.js
#19
vorg
closed
7 months ago
0
Where is Octree?
#18
jrodriguesimg
closed
5 years ago
2
API inconsistencies
#17
vorg
closed
7 months ago
0
Ray typo in readme
#16
vorg
closed
7 months ago
0
Add Nick Nikolov as contributor to package.json
#15
vorg
closed
7 months ago
0
Run a second pass on README
#14
vorg
closed
7 months ago
0
V2
#13
nicknikolov
closed
6 years ago
0
Add aabbToPoints function
#12
nicknikolov
closed
7 months ago
0
Ray.hitTestPlane should return int like hitTestTriangle
#11
vorg
closed
2 years ago
1
Added fromEuler and fromUV to Quat
#10
dawidgorny
closed
9 years ago
2
consistent .Zero and .One for Vec2,3,4
#9
szymonkaliski
closed
9 years ago
2
Octree.findNearestPoint desn't check for null options
#8
vorg
closed
2 years ago
1
additional Vec2 functionality
#7
szymonkaliski
closed
9 years ago
3
Move Random to separate package pex-random
#6
vorg
closed
9 years ago
2
Add method for random volume point generation
#5
nicknikolov
closed
10 years ago
0
Add method for random surface points generation
#4
nicknikolov
closed
10 years ago
0
Add method for random surface points generation
#3
nicknikolov
closed
10 years ago
0
Create sane defaults for options object in findNearestPoint object metho...
#2
nicknikolov
closed
10 years ago
0
Rename Spline1D, Spline2D, Triangle3D etc to Spline, Spline2, Triangle3
#1
vorg
closed
2 years ago
7