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pex-gl
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pex-shaders
MIT License
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Add support for baseColorMapEncoding
#22
vorg
opened
3 months ago
0
Make all vec3 colors vec4
#21
dmnsgn
opened
5 months ago
0
PCSS implementation
#20
dmnsgn
opened
6 months ago
0
PCSS soft shadow disappears in specular reflection when light intensity high
#19
dmnsgn
opened
6 months ago
2
Move saturate from define to function
#18
dmnsgn
closed
6 months ago
0
Move before lighting hook actually before lighting
#17
dmnsgn
closed
6 months ago
2
feat: add support for transmission, dispersion, volume, ior and specular
#16
dmnsgn
closed
7 months ago
0
Use bicubic sampling for transmission
#15
vorg
closed
7 months ago
1
GTAO occlusion is not used when colorBounce is enabled
#14
vorg
opened
7 months ago
6
disk area light with low roughness values break dof bokeh
#13
dmnsgn
closed
9 months ago
2
Improve DoF
#12
dmnsgn
opened
9 months ago
0
Improve Bloom
#11
dmnsgn
opened
9 months ago
7
Provide aliases for patchES300
#10
vorg
opened
10 months ago
5
Shift from framework to library
#9
vorg
opened
10 months ago
3
V1
#8
dmnsgn
opened
1 year ago
0
Double check light illuminated for transmission
#7
dmnsgn
closed
6 months ago
1
V1
#4
dmnsgn
closed
1 year ago
2
feat: port back changes from pex-renderer v4
#3
dmnsgn
closed
1 year ago
0
Remove uClearCoatMapScale
#1
vorg
closed
9 months ago
1
Make gl_FrontFacing a top level shader variable
#2
dmnsgn
opened
3 years ago
0
BRDF improvements
#5
vorg
opened
5 years ago
1
Clarify alphaRoughness vs linearRoughness vs roughness
#6
vorg
closed
6 months ago
1