Open vorg opened 3 months ago
Right now we assume uBaseColorMap is SRGB which doesn't allow using HDR textures as input (or linear renderes from e.g. nother scene using RenderEngine). All info is already in texture.encoding, just need to be passed to shader.
Right now we assume uBaseColorMap is SRGB which doesn't allow using HDR textures as input (or linear renderes from e.g. nother scene using RenderEngine). All info is already in texture.encoding, just need to be passed to shader.