Open pguth66 opened 6 years ago
things we need here
room.gaugeThreat() - returns some number like a defcon to say how bad things are and what action should be taken should be based on 1) strength of attacking force 2) how long they've been present? (maybe not needed right now) strength s/b # of attack + # of heal where boosted parts count as 2x or 3x or something
update to how warriors are spawned or maybe new room method way to make warriors of varying strengths based on 1) threat in room and 2) available energy
added gauging threat level in 307dabb5032dc79cc6504ce18dde649a8a47ea72 still need to have varying reponses
based on something like total ATTACK parts of hostile creeps, or total parts of hostile creeps or something
should there be any logic for handling how many towers there are, or whether creeps are in range of towers?