Closed michalfialadev closed 1 year ago
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master
branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
I have an existing game that runs fine on Phaser3.60-b19, Phaser3.60, Phaser3.61-beta.1, Phaser3.61-beta.3, but images using dynamicTexture source fail to show up on Phaser3.61-beta.3 with Fri13 hotfix applied.
Fri13 hotfix on github: https://github.com/photonstorm/phaser/compare/v3.61.0-beta.3...master
Fri13 hotfix in VSCode:
Game running on beta3:
Game running on beta3 with Fri13 hotfix applied:
Code used to create DT and then copy texture pixels and frames from existing Texture to said DynamicTexture (this should not be an issue pre-fri13-update, but im pasting it anyway, in case youd like to create your own mini repro to test a specific case):
Adding image from the newly created filled in dynamic texture to scene does not show up at all (no errors, but the DT seems to be empty or similar?).
Changing pipeline mobile/multi does not change anything.
Additional Information
Any other way i can help?