Open Allabreve opened 1 week ago
One addition: it seems the issue is resolved in TP5.
Is there any eta on this issue before 3.90 or does it have any priority at all?
I got a kickoff in a month and would like to know if I should roll out my own Nineslice.
Version
Description
When creating, animating and destroying a lot of nine-slice objects the remaining alive nine-slices will eventually start flickering.
Expected behavior: All nine-slices finish their animation without glitches.
Example Test Code
https://phaser.io/sandbox/GQSpWrP5
Additional Information
To reproduce the issue open the example sandbox and let it run until objects start leaving the screen.
If the number of objects is reduced (By increasing the "interval" or decreasing the "duration") the flickering stops.
Additionally the flickering can reproduced if using mor complex objects alongside the nine-slices. (Original Scenario: A particle system with container. Containing images texts and nine-slices as background.