Closed samreid closed 5 years ago
Yes, that would be good.
Kathy
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On May 7, 2019, at 8:31 AM, Sam Reid notifications@github.com<mailto:notifications@github.com> wrote:
Assigned #392https://github.com/phetsims/wave-interference/issues/392 to @kathy-phethttps://github.com/kathy-phet.
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Agreed with @kathy-phet. We should include Play Tone in Wave Interference, but I think it can wait until 2.0.
@kathy-phet decision works for me.
@kathy-phet and @arouinfar: should the "Play Tone" button appear only on the "Waves" screen, or also on the "Interference" and "Slits" sceens?
I think we'd only want "Play Tone" on the Waves screen.
For Interference and Slits, we'd need some sort of microphone-like probe to place in the lattice. Playing a single tone on these screens would be problematic, since the interference pattern would alter the sound. I think such a tool would be beyond the scope of Wave Interference, anyway.
Working on this, I've noted the problem that the sound tone plays on other scenes. We will need to associate it with a more specific node to get it to enable/disable correctly.
I fixed the problem in the preceding comment and enabled the sine wave oscillator tone and control for Wave Interference's "Waves" screen. @arouinfar can you please test Wave Interference and Waves Intro to make sure the tone and its control are behaving as desired?
@samreid looks good in waves-intro
and wave-interference
.
Excellent, thanks for testing, closing.
We are developing the sound wave tone and "Play Tone" checkbox as part of the Waves Intro sim, but I don't recall if we discussed adding it to Wave Interference itself. @arouinfar @kathy-phet @ariel-phet what do you recommend?