Moved the Button() for saving the game in the GameInputView outside the if let firstID = gameViewModel.selectedGameIDs.first check since it should always be visible. Fixes this bug reported on Discord
Also updated 3rd party dependencies to resolve some issues with "circular references"
It also appears that my code formatter did some stuff 😅
Moved the
Button()
for saving the game in theGameInputView
outside theif let firstID = gameViewModel.selectedGameIDs.first
check since it should always be visible. Fixes this bug reported on DiscordAlso updated 3rd party dependencies to resolve some issues with "circular references"
It also appears that my code formatter did some stuff 😅