Closed piguy79 closed 9 years ago
Create a plane by programatically creating an underlying mesh that is divided into thousands of triangles. The plane should be created as a libgdx 3d Model. This will allow us to modify and warp the terrain later.
Create a plane by programatically creating an underlying mesh that is divided into thousands of triangles. The plane should be created as a libgdx 3d Model. This will allow us to modify and warp the terrain later.