pip72 / no-estimates-game

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improvement on cross functional cost #1

Open andrezero opened 7 years ago

andrezero commented 7 years ago

Hey! Just found the repo. Had some crazy fun playing this at #llkd17

The game is extremely effective in demonstrating the benefits of WIP limits in minimising cost of delay. It also illustrates the effectiveness of pull systems and the practice of flocking right to get things over the line first. Powerful insights.

I'm going to have a session soon with my team, but I expect some push back about the waste of cross-functional work being unrealistic. I believe it's now constant at 1/2.

Have you considered starting with a more penalising ratio and then awarding points to those that practice cross-functional work?

Maybe it's a good opportunity to introduce team member cards. As they work across functions each team member would tick to track their learning process in the area. As they progress, the cost of working in a specific area would reduce. This cost could range something like 7/8 then all the way down to 1/4 or maybe even 1/8.

DESIGNER

TESTING                7/8         3/4         1/2         1/4
      0     0     0     0     0     0     0     0     0     0

DEVELOPING             7/8         3/4         1/2         1/4
      0     0     0     0     0     0     0     0     0     0

DEPLOYING              7/8         3/4         1/2         1/4
      0     0     0     0     0     0     0     0     0     0
pip72 commented 7 years ago

Andre -- I'm glad you enjoyed the session! It was fun for me to facilitate it!

I like your idea -- I'll look for some time to incorporate it and play test it. Let me know how your session goes!

pip72 commented 6 years ago

@andrezero -- here's a prototype based on your idea. What do you think? imag3751

andrezero commented 6 years ago

AWESOME :-)

Let me know how it goes!