Open MineRobber9000 opened 5 years ago
you can - if you use gdevelop :) Its now bundled with it. https://gdevelop-app.com/make-8bit-pixelart-games
Alternatively we could have a standalone electron port of piskel?
https://github.com/piskelapp/piskel/wiki/Desktop-applications this is what I was referring to 😛
that's cool though, I'll take a look at gdevelop.
I tried building v15 myself but it wouldn't complete in ways I do not understand.
$ grunt desktop-mac
Loading "node_webkit_builder.js" tasks...ERROR
>> TypeError: os.tmpDir is not a function
Warning: Task "nwjs:macos" not found. Use --force to continue.
Aborted due to warnings.
GDevelop ems cool, but I cannot get quickly to Pixel to work on my assets that are not part of a GDevelop project.
You can get this in my fork if piskel, which is what gdevelop uses. It also fixes bugs with the build process.
I tried to get these in, but the maintainer of this branch takes months to respond to stuff and when he does it never gets merged. Kind of given up
@blurymind thanks, but I get the same error with your piskel-plus branch on your fork
matt@matt:~/Downloads/2020-06-18/piskel-piskel-plus$ grunt desktop-mac
Loading "node_webkit_builder.js" tasks...ERROR
>> TypeError: os.tmpDir is not a function
Warning: Task "nwjs:macos" not found. Use --force to continue.
Aborted due to warnings.
I don't have a Mac so I never had an opportunity to fix it on it 😔
The way piskel works inside gdevelop is different from the way its built and bundled here. Basically Piskel in gdevelop runs under electron, using a bridge to let it interface with gdevelop.
Piskel as its build here uses nwjs - which is similar to electron, but much less used and supported in recent years.
There are two ways at it:
I'm not a fan of Electron apps, but to be honest I'll just stick with 0.14
Can anybody please provide a macOS build of v15?
I would like to be able to use an up-to-date Piskel offline (for when I'm on long car trips).