Open pjf opened 10 years ago
You can't make bloodsteel require a certain creatures bones can you? Or maybe maybe it require one special ingredient that can only be acquired on late game raids?
On Wed, Jan 8, 2014 at 9:37 AM, Paul Fenwick notifications@github.comwrote:
Orcs can pretty much start with steel simply by burning trees for ash; butchering animals, and converting their meat into blood, and using their bones with said blood and ash to make bloodsteel.
I guess dwarves can do the same if they're on an iron with flux and iron, but it feels weird to allow a starting camp to go straight to end-game materials.
I'm wondering if basic ironbone should be available at the start (transmutation at the totem pole), but bloodsteel would require some sort of unlock first.
Suggestions and thoughts welcome.
— Reply to this email directly or view it on GitHubhttps://github.com/pjf/masterwork-dwarf-fortress/issues/98 .
Alas no, bones are bones. And given that the enemies (dwarves, drow, elves, and humans) all arrive with steel-equivalent materials, we don't actually want it to be that late-stage a material. Just something which requires a little more effort than what we have now.
Orcs do need some weaker enemies, though. Dwarves have goblins who have relatively mediocre materials, but orcs have enemies who are decidedly hard.
Orcs can pretty much start with steel simply by burning trees for ash; butchering animals, and converting their meat into blood, and using their bones with said blood and ash to make bloodsteel.
I guess dwarves can do the same if they're on an iron with flux and iron, but it feels weird to allow a starting camp to go straight to end-game materials.
I'm wondering if basic ironbone should be available at the start (transmutation at the totem pole), but bloodsteel would require some sort of unlock first.
Suggestions and thoughts welcome.