Have it so that collision for a sprite/view can be turned off, freeing up the cycles that would normally be spent precalculating the collision mask. Name is a point of order.
I like "collidable" more than "solid" - it immediately tells you what it should do. This change shouldn't be too bad, mostly just an extra if check in the right place.
Have it so that collision for a sprite/view can be turned off, freeing up the cycles that would normally be spent precalculating the collision mask. Name is a point of order.