Interaction between Android systems and PLUX devices is extremely easy, using the available Unity/Android API. This repository contains a demonstration of this type of integration through an intuitive Sample APP.
The device has been properly paired via experimental settings which required a bluetooth keyboard in order to enter the PIN code due to a bug on Oculus' behalf.
I order to view the console output I used the Android Logcat package from the package manager in Unity.
Note that I am using Oculus Integration package v17 instead of the latest due to some fatal black screen of death bug in builds compiled with v18.
In my script I perform a scan every 6 seconds but OnNewDeviceFound never gets triggered. Turning the biosignalsplux off and on again doesn't help.
Here is my script: https://pastebin.com/j39d0EPJ
The device has been properly paired via experimental settings which required a bluetooth keyboard in order to enter the PIN code due to a bug on Oculus' behalf.
I order to view the console output I used the Android Logcat package from the package manager in Unity. Note that I am using Oculus Integration package v17 instead of the latest due to some fatal black screen of death bug in builds compiled with v18.
Note that in order to compile a build you have to make sure to modify the android manifest file as a workaround to this issue: https://github.com/biosignalsplux/unity-android-sample/issues/1