pm100 / slimdx

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Effect.GetBool() returns always false :( #903

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Hello,

if i try to read from a Shader a Bool Variable Value with 
Effect.GetVariableByName("").AsScalar.GetBool(); i get always the false value 
even if the original Value is true :(

I have tested this Bug in Native DirectX, SharpDX and SlimDX and everyone has 
works correct but not SlimDX :(

I am using SlimDX January 2012 x86 and Direct3D11

Regards
Gs

Original issue reported on code.google.com by GiaraShi...@googlemail.com on 15 Mar 2014 at 8:59